Proceedings
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Computerization of society is ongoing, and digital media is the main medium of our time. We live in a world saturated with electronic devices, that we literally spend a third of our awaken life on.
Where does this leads us when it comes to culture, art, and their making?
– How does that influence the ways we make art?
– What is electronic art and how can it change the world?
Since its first edition in 1981, the International Symposium on Electronic Art has been focussing on the impact of technology on art making, and the impact of art on technology, technoscience and society at large.
ISEA2015 proceedings are no exception , and gather 155 contributions 79 short papers and 76 long ones (8 pages) grouped in 41 sessions. These sessions are the answers from the community to our call for papers under the overarching theme of disruption. We have sessions on global warming, geopolitics, on bio-art, generative systems and computer-brain interfaces. All these critical aspects of our societies are looked at through the lens of electronic art, and the ensuing debate will benefit from its disruptive potential.
ISEA2015 Symposium Directors
Thecla Schiphorst, and Philippe Pasquier
A Wearable Experiment to Radiate Prosocial Wellbeing Through Psychophysiological Mirroring of Laughter, Emily Ip, Sunmin Lee, Wynnie Wing Yi Chung and Thecla Schiphorst. Short paper.
Fostering A Community of Innovation at the Intersection of Art and Technology in the Pacific Northwest, Shelly Farnham. Long paper.
Can Art Save Hong Kong? – A Case Study of Preserving Hong Kong Cinema as an Intangible Cultural Heritage, Annie On Ni Wan. Short paper.
Historical Residue, an Augmented Reality App and the Exploration of the Lost Town of New Philadelphia, Illinois, Jonathan Amakawa. Short paper.
Augmented Asbury Park: Disrupting the Present with Remnants of History in Augmented Reality, Edward Johnston, Michael Richison and Marina Vujnovic. Short paper.
Case Study: White Night Melbourne in 2013 and 2014 Disruption or Contribution Toward the Socially Engaged Public (Art)?, Yun Tae Nam. Short paper.
3×4: Exploring metaspace platforms for inclusive future cities, Paul Sermon, Claire McAndrew and Swati Janu. Short paper.
Designing Interfaces to Experience Interactive Installations Together, Claude Fortin and Kate Hennessy. Long paper.
Reopening the inscription Rodrigo Arteaga, from the inscription to the phenomenon, Yara Guasque. Short paper.
Steep (I): a digital poetry of gold nanoparticles, Maryse de La Giroday and Raewyn Turner. Long paper.
Aesthetic Experience by Proxy: Science Description and Science Fiction in New Art Practices, Lotte Philipsen. Long paper.
Comparing two Sound Design Styles: Between Determinism Emergence and Interactivity, Cecile Le Prado, Stephane Natkin and Lubna Odeh. Short paper.
Remote and Embodied Sensing: observations on interactive art and politically engaged practice, Margaret Seymour. Short paper.
Scambaiters, Human Flesh Search Engine, Perverted justice, and Internet Haganah: Villains, Avengers, or Saviors on the Internet?, Andreas Zingerle. Long paper.
Research through Design, Documentation, Annotation, and Curation, Aisling Kelliher and Daragh Byrne. Long paper.
“Chair de lumière” by Marjolaine Béland: How Disruptive Conditions and Mimicry Capture Attention and Favor Empathetic Resonances, Louise Boisclair. Short paper.
Multiple Bodies in Interactivity. Representations and pathways of the corporeal., Andrea Sosa. Short paper.
Perceiving Physical Media Agents: Exploring Intention in a Robot Dance Partner, Greg Corness, Jinsil Hwaryoung Seo and Kristin Carlson. Long paper.
LAIT – The Laboratory for Audience Interactive Technologies: Don’t “Turn it Off” — “Turn it On!”, John Toenjes and M. Anthony Reimer. Short paper.
Mashup Realities: Exploring Experience in Networked Interactive Environments for Dance, Christopher Bishop, Mark Guglielmetti and Vince Dziekan. Long paper.
Translating Expression in Taiko Performance, Shannon Cuykendall, Michael Junokas, Kyungho Lee, Mohammad Amanzadeh, David Kim Tcheng, Yawen Wang, Thecla Schiphorst, Guy Garnett and Philippe Pasquier. Short paper.
Capturing and Recognizing Expressive Performance Gesture, Michael Junokas, Kyungho Lee, Mohammad Amazadeh and Guy Garnett. Short paper.
From scripts to scores – Movement as an embodied material for digital interaction, Lise Hansen. Long paper.
Aesthetics of Immersion in Interactive Immersive Installation: Phenomenological Case Study, Jinsil Hwaryoung Seo and Greg Corness. Long paper.
Investigating the artistic potential of the fulldome as a creative medium: the case of the E/M/D/L project, Katerina Kontini, Dimitris Charitos, Iouliani Theona and Mike Philips. Long paper.
Grene Epiphytes, an Immersive Bio Artificial-Life Artwork, Mahsoo Salimi, Diane Gromala and Xin Tong. Long paper.
Living media: Transgressing bios, transgressing techne and paving the way to further transgressions, Marta Heberle. Long paper.
Owner of a Lonely Heart: (Danio rerio) Embryonic Heartbeats, Clarissa Ribeiro and Huanqi Zhu. Short paper.
Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game, Saeedeh Bayatpour, Ulysses Bernardet, Steve Dipaola, Alexandra Kitson and Bernhard Riecke. Long paper.
Puppetree: a remediation of theatre, from spectatorship to co-authoring, Priyanka Borar. Short paper.
Hearts and Minds: The Residue of War, Daria Tsoupikova, Scott Rettberg, Roderick Coover and Arthur Nishimoto. Short paper.
Unified Physical and Digital Experiences: Exploring Art and Digital Media via Augmented Reality Interface, Yun Tae Nam. Short paper.
The Algorithmic Gardener – Tales of Nature and Code, Shannon Mcmullen and Fabian Winkler. Short paper.
A Composer’s Search for Creativity Within Computational Style Modeling, Arne Eigenfeldt. Long paper.
Disruptive Systems and Organizing Principles in Generative Art: Two cases (1980-ongoing) by British artist Ernest Edmonds., Francesca Franco. Long paper.
From Immateriality to Neomateriality: Art and the Conditions of Digital Materiality, Christiane Paul. Short paper.
Emergent behaviour: learning from an artificially intelligent performing software agent, John McCormick, Steph Hutchison, Kim Vincs and Jordan Beth Vincent. Short paper.
META: NOTES FROM A DANCER FROM INSIDE A DUET WITH AN AI AGENT, Steph Hutchison, John McCormick and Kim Vincs. Long paper.
Comedy53: A system’s design for generating image and text to create humorous comics, Daniel Hawkins and Philippe Pasquier. Long paper.
The Order of Passions — A Portrait of Polyphonic Canada, Aleksandra Dulic, David Kadish, Homayoun Najjaran and Kenneth Newby. Long paper.
Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios, Oliver Bown, Lian Loke, Sam Ferguson and Dagmar Reinhardt. Short paper.
The Tomb of the Grammarian Lysias: Real-Time Performance and Crowd-Distributed Music Diffusion with Networked Mobile Devices, Ben Houge and Javier Sanchez. Long paper.
Automatic Genre-Dependent Composition using Answer Set Programming, Sarah Opolka, Philipp Obermeier and Torsten Schaub. Long paper.
Extracting Visual Information to Generate Sonic Art Installation and Performance, Eric Heep and Ajay Kapur. Short paper.
Manifesto for a Musebot Ensemble: A platform for live interactive performance between multiple autonomous musical agents, Arne Eigenfeldt, Oliver Bown and Benjamin Carey. Long paper.
State.scape: a brain as an experience generator, Mirjana Prpa, Bernhard E. Riecke and Svetozar Miucin. Short paper.
Designing Nano-Media Across Disciplines: Circular Genealogies and Collaborative Methodologies at the Optical Frontier, Aleksandra Kaminska. Long paper.
Frozen: Exploring creativity and the process of making using photogrammetry., Neil Glen. Short paper.
Incorporation of Shape Memory Polymers in Interactive Design, Jessica Berry and Jinsil Hwaryoung Seo. Short paper.
Diving into Infinity: A Motion-Based, Immersive Interface for M.C. Escher’s Works, Bill Manaris, David Johnson and Mallory Rourk. Long paper.
From A-ha to Oh Shit: From Graphic Design to Glitch Design, Jonathan Hanahan and Jonathan Hanahan. Long paper.
Experiments in art and value: burning Bitcoins to buy Ai Weiwei, Andrew Newman and Matthias Tarasiewicz. Short paper.
The Renegade; or, an Aesthetics of Resolution. A few thoughts on a techno-imaginative toolbox and its potential for digital art as — and beyond — critique, Gerald Nestler. Short paper.
Artist’s experiment and scientific experiment: the “provability” and creative distinctiveness of an artwork, Raivo Kelomees. Long paper.
CRUMB DOCTORAL RESEARCH:An investigation into the impact of collaborations between the commercial digital and artistic sectors on the curatorial realm, Suzy O’Hara. Long paper.
Curating: a disruptive technique for disruptive technologies, Deborah Turnbull Tillman and Mari Velonaki. Long paper.
A Pioneer of Interactive Art: Nam June Paik as Musique Concrète Composing Researcher, Byeongwon Ha. Long paper.
DMIs AMONG THE OTHERS – Live at the concert hall, Diana Cardoso and Paulo Ferreira-Lopes. Short paper.
MIMESIS AND CODE: THE AESTHETICS OF THE MICROCONTROLLER IN NEW MEDIA ART, Abigail Susik. Long paper.
Process VS. Product, resisting the self-gratifying loop, regaining a DIY perspective, Alessandro Ludovico. Short paper.
Public Making: Artistic Strategies for Working with Collections, Technologies and Publics, Tim Shaw and John Bowers. Long paper.
Floating Identities:Me, Her and Us – An Interactive Site-Specific Art Installation Based on Adler’s Inferiority Complex to Conclude the De-tachment and Reform of Modern Females, Ko-Chiu Wu, Saiau-Yue Tsau and Yu-Chun Lin. Long paper.
Infiltration, decontextualisation, appropriation and hoax: Medium Reflective artworks in the age of electronic crowds, Filipe Pais. Long paper.
Dramaturgy as an enquiry on how interweave space, body and technology in performative interactive installations, Carla Capeto. Short paper.
Colorigins: Disrupting Color Theory Pedagogy with a Tactile Color Mixing and Matching Game, Brad Tober. Extended Abstract (2p) with Poster Presentation.
Designing Nano-Media: How to Build a New Media Surface with Extraordinary Optical Effects and Data Storage at the Nano Scale, Bozena Kaminska. Extended Abstract (2p) with Poster Presentation.
Disturbed System, Oksana Kryzhanivska, Simon Fay and Jeff Boyd. Extended Abstract (2p) with Poster Presentation.
Electromagnetic Landscape – Very Disruptive Volcanos, Daniel Cermak-Sassenrath, Ayaka Okutsu and Stina Hasse. Extended Abstract (2p) with Poster Presentation.
MAKING DATA FELT: Untitled Bombardment Visualization, Martin Zeilinger. Extended Abstract (2p) with Poster Presentation.
PERFORMING THE BODY AND SPACE WITH SOMATIC SOUND, Stahl Stenslie. Extended Abstract (2p) with Poster Presentation.
Rhythm Zoo: Musical Composition Modeled on Genetic Networks, Anna Lindemann and Eric Lindemann. Extended Abstract (2p) with Poster Presentation.
Anthropomorphic Things: Disrupting the Boundary Between Subject and Object, Ana Jofre. Extended Abstract (2p) with Poster Presentation.
Antikythera: Tactile audiovisual poetry app for tablets, Saila Susiluoto, Mika ‘Lumi’ Tuomola, Shakti Dash, Antti Nykyri and Rasmus Vuori. Extended Abstract (2p) with Poster Presentation.
AVB – A New Protocol for Multi-Channel Multimedia, Margaret Schedel and Perrin Meyer. Extended Abstract (2p) with Poster Presentation.
Collaborative Disruption: Video vs Object vs Video, Joan Truckenbrod. Extended Abstract (2p) with Poster Presentation.
DEL?No, Wait!REW: The Impossibility of Authenticating Erasure, Michaela Lakova. Extended Abstract (2p) with Poster Presentation.
Guerrilla Grafters, Margaretha Haughwout, Tara Hui and Ian Pollock. Extended Abstract (2p) with Poster Presentation.
Improvising virtual dancer meets audience: Observations from a user study, Alexander Berman and Valencia James. Extended Abstract (2p) with Poster Presentation.
MIRAWORLD – poetic science as design methodology, Amanda Tasse. Extended Abstract (2p) with Poster Presentation.
Old Tech and New Spaces: Repurposing Payphones for Community Design, Karl Baumann. Extended Abstract (2p) with Poster Presentation.
Postcard Memories: an interactive tablet application for elders with dementia, Martha Ladly, Ana Jofre, Laura Wright and Bryn Ludlow. Extended Abstract (2p) with Poster Presentation.
Repurposing Laughter in a Wearable Design for Social Interaction, Wynnie Wing Yi Chung, Emily Ip, Sunmin Lee and Thecla Schiphorst. Extended Abstract (2p) with Poster Presentation.
Senseparation, Karin Guminski, Christoph Anthes and Marlene Brandstätter. Extended Abstract (2p) with Poster Presentation.
The Aesthetics of Activism: See-through Effect, Vicki Moulder and Michael Heidt. Extended Abstract (2p) with Poster Presentation.
The D-Box: How to Rethink a Digital Musical Instrument, Victor Zappi and Andrew McPherson. Extended Abstract (2p) with Poster Presentation.
Thirteen Ways of Killing a Scrub-Jay, Richard Holeton. Extended Abstract (2p) with Poster Presentation.
Wave voxel: A multimodal volumetric representation of three dimensional lookup tables for sound synthesis, Anis Haron and George Legrady. Extended Abstract (2p) with Poster Presentation.
Analyzing Disruptive Tactics and Strategies in Media Activism, Lorna Boschman, Michael Heidt, Vicki Moulder and Robin Oppenheimer. Panel Paper.
Didactic Disruption: Roy Ascott’s Models for Arts Education and Research, Elif Ayiter, Diane Gromala, Mike Phillips, Paul Thomas and Peter Anders. Panel Paper.
Digital Performance in Flesh and Bones, Aila Regina da Silva, Antonio Herci Ferreira Junior, Arthur Lara and Denise Melo. Panel Paper.
Disrupting the City: Using Urban Screens to Remediate Public Space, Dave Colangelo, Jean Dubois and Claude Fortin. Panel Paper.
EMDL European Mobile Dome Lab for Artistic Research, Dimitris Charitos, Martin Kusch, Mike Phillips, Marie-Claude Poulin and Ruth Schnell. Panel Paper.
Poetic Disruption in a Time of Surveillance, Nicholas Adrian Knoufa, Claudia Costa Pedersonb, Jennifer Gradeckic and Derek Curryd. Panel Paper.
CogNovo: Cognitive Innovation for Technological, Artistic, and Social Domains, Diego S. Maranan, Frank Loesche and Susan L Denham. Institutional Paper.
Institutional Presentation – The Banff Centre, Jen Mizuik, Kerry Stauffer and Tyler Jordan. Institutional Paper.
ISEA International, Peter Anders, Bonnie Mitchell, Wim van der Plas, Ian Clothier and Sue Gollifer. Institutional Paper.
Kadenze: An Interactive MOOC Platform for Arts & Technology, Ajay Kapur, Perry Cook, Sarah Reid, Jordan Hochenbaum and Owen Vallis. Institutional Paper.
Media and Performance Laboratory: Learning by doing, making by playing, sharing by performing, Joris Weijdom and Kaisu Koski. Institutional Paper.
Repurposing Urban Space: Arts as the Catalyst for Change, jil p. weaving and Laura Lee Coles. Institutional Paper.